Gutterball®

A hit since 2002 it has been played and downloading by tens of millions of players on desktop and mobile.

DESIGN

Tweaked collision variables to simulate friction and create a realistic spin experience.

ART

Designed a catalog of alleys to be purchased with soft currency and improve retention and engagement.

MOBILE

Designed the throwing mechanic to take advantage of swiping, tapping and device accelerometer.

MY CONTRIBUTIONS

How I impacted one of our most long standing successful products.

Design

Provided solution to Pro swipe throwing mechanic.

Art

Provided art and creative direction for the product.

Mobile

Worked with economy to define sources and sinks to balance play.