Designing For Mobile
Designing for mobile presents it's set of challenges but also so many awesome opportunities. The mobile audience interacts with the product in different or more engaging ways.
Whether using the accelerometer to rotate a puzzle grid or GPS location to provide other players to interact with understanding the technology and how to use it empowering. Understanding our audience and how and when they interact with our games helped determing what orientation should be used.
Developing for a smaller screen and a UX that accounts for one hand use requires flexibility in imagination and implementation. I've never stopped absorbing the new trends or user behavior/psychology in improving on designs and user interactions.